Thursday, December 27, 2018

 

first tests

The first tests are positive, I managed to spawn hundreds of thousand of instanced meshes with almost no penalty in fps.
The only major problem I'm having with ue4 is that once you stop the simulation everything you spawned disappears. This is quite difference from before, and it changes my way of doing things completely. If I have to create a map and I have to test my tools I need my map to persist between changes of code. So right now to challenge is to find a plugin or other ways to make runtime objects to persist when the simulation stops. One thing that might be useful are blutilities.

Friday, December 07, 2018

 

Jigsaw Puzzle Blues

So, the website has suffered a couple of catastrophic crashes, I simply hadn't the skills to recover it, I decided to shut it down completely. Maybe I'll use a managed server, which has much administrative burden.
Also I stopped working on the game since september, the reason being the terrible performance of an engine so old. So I started learning unreal blueprints, and I might be starting all over again. But of course now I'm much less motivated, basically I have 5-10 years of work ahead for no reason, as nobody would play such an amateurish looking game.
I think the mechanics were good by the way, and there were really innovative things.
This could be the last post of this blog, I need a complete refresh, and I don't feel it's of much use to update once in a year.

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