Tuesday, December 09, 2014

 

linebacker

I've had less and less spare time for the project.
Anyway, even the most powerful cloud machine can't handle the resolutions that I'm seeking.
For a series of reasons it's quite difficult to obtain pixel perfect results on wm when dealing with very large terrains.
The solution so far is to produce larger terrains than required and use the overlapping areas as a sort of buffer zone, in order to reduce the differences between the different tiles.

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