Thursday, December 27, 2018

 

first tests

The first tests are positive, I managed to spawn hundreds of thousand of instanced meshes with almost no penalty in fps.
The only major problem I'm having with ue4 is that once you stop the simulation everything you spawned disappears. This is quite difference from before, and it changes my way of doing things completely. If I have to create a map and I have to test my tools I need my map to persist between changes of code. So right now to challenge is to find a plugin or other ways to make runtime objects to persist when the simulation stops. One thing that might be useful are blutilities.

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