Thursday, October 09, 2014
I'm Not Down
Despite the post title I'm on the brink of closing the project.
I've spent the whole summer and the start of the fall to develop different visualization models.
None of them solves at 100% my problems.
I'll try to resort to a hybrid mode, half will be done with dynamic heightmaps and half with static and more detailed meshes.
I'm also on the verge of switching to Unity or Unreal, but the idea of learning another uber-complex tool from scratch is appalling, especially because I'm not sure which one to pick. Unity is free and I think the asset store is great, but UE4's blueprints look really closer to Quest3d.
I've spent the whole summer and the start of the fall to develop different visualization models.
None of them solves at 100% my problems.
I'll try to resort to a hybrid mode, half will be done with dynamic heightmaps and half with static and more detailed meshes.
I'm also on the verge of switching to Unity or Unreal, but the idea of learning another uber-complex tool from scratch is appalling, especially because I'm not sure which one to pick. Unity is free and I think the asset store is great, but UE4's blueprints look really closer to Quest3d.