Monday, July 30, 2007


Soul Kitchen

I'm uploading version 0.91, this will be the last release for some time because I'm beginning a three-weeks vacation.
The latest addition to the game is a sort of task given to the player at the start of each game, this in my opinion is useful to guide the player giving him a scope, otherwise the game would be too much open-ended, I wanted to avoid the people that will play the game to think "I'm in front of the map, what should I do now?". So when a new game starts the player can see phrases as "During the elections you promised to wipe out Lebanon". Perfect, the player now has something real to do. To fulfill the electoral promise will result in a final bonus on the approval rating between 0 to 15%, otherwise there will be a penalty of the same amount (these figures are likely to change during testing).
There's a lot of things that must be documented, but having concentrated so much upon finishing the last details of the architecture I had no time for the rest. At this point, apart from a couple of minor things, the game is there, only balance has to be adjusted, I remember I wrote this thing before but now it's true.
Another thing I've been thinking: how the game has been programmed. I had more time to study the engine recently and my skills improved a bit: I see everything I've been coding so far with so much horror... but if I rewrote the most terrible parts it would take other months, and the whole project would be defined vaporware. For sure, to keep working with really bad parts is not easy.
However the controls for this version are: spacebar to start a new game (a new game can be started in every moment), z for the next turn, left-click to pass from the "next turn" screen to the map. Sometimes, especially when battles are involved, you have to wait for a while after pressing z. Press esc to exit the game.

Here's the link to download the new version.

I have the latest quest3d, but when I run 0.9.1 or 0.87 versions, all I get is a white screen. I tried running some demos from quest's website, and they run fine. Am I missing something here?
I really don't know what could be the reason, do you have the latest drivers installed on your pc? have you tried with another computer? the game uses some shaders that might not be supported by older video cards.
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