Monday, July 02, 2007


Bron-Y-Aur Stomp

One thing has emerged during this first testing period: the original game guided the player much more than my version, where there's no more the division between the first diplomatic phase and the second strategic phase. I have to counterbalance this lacking feature with more feedback, otherwise the player will be a bit lost.
I fixed a lot of major bugs, which rendered the game unplayable, so there has been no fine tuning of the game variables so far. I have to admit I'm still discovering important things I left unfinished... shame on me.

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