Monday, November 06, 2006
blender & co.
I suspended the coding, my efforts are 100% dedicated to the creation of a new map. I'm trying to export a mesh created in Blender into quest3d, the problem is that vertex color information is lost during the transition, so basically I'm hammering all the forums in the world to solve the problem. The vertex color issue is absolutely important, I can't really use a 100 megs texture of half Europe and the Middle East.
I've tried also with XSI foundation, but again its .x exporter sucks.
I've tried also with XSI foundation, but again its .x exporter sucks.