Wednesday, May 17, 2006
version 0.5
I'm uploading version o.5 in the usual yahoo mail account. This time the file has been splitted in two because of the dimensions. The news is that now the player can try to kill the leader, which will trigger a civil war: when a dictator gets killed it is likely that everybody in his entourage will try to become the new chief. The chances of success are given by the public opinion (I've already explained what is intended with public opinion in this game): the more the public opinion sympathizes with Israel the more it will give a hand to the Israeli spy. A gray skull appears in the middle of the country which precipitates in a civil war, and a lot of points will be detracted from the player's final score.
I forgot to explain the basic commands. Left click selects a country and the policy options. Right click goes back to the main map. With "Z" the player advances by one turn. Spacebar is used to generate new random values.
My next task is an important one: war! I will have to setup a basic war modifier, so that war with a country gets closer or farther given the policy followed by the player. I'll also have to setup a basic AI so that Arab countries make war with each other...
I forgot to explain the basic commands. Left click selects a country and the policy options. Right click goes back to the main map. With "Z" the player advances by one turn. Spacebar is used to generate new random values.
My next task is an important one: war! I will have to setup a basic war modifier, so that war with a country gets closer or farther given the policy followed by the player. I'll also have to setup a basic AI so that Arab countries make war with each other...