Monday, February 06, 2006
first pre-pre-alpha
I've worked on the basic interface, so the result is an interactive map of the middle east. If the player goes on a country a small description of that coutries appears, with five indicators. I intend to use these indicators as multipliers that will simulate an artificial intelligence of the arab countries. When the program starts these parameters are set randomly, so each game will be quite different from the others, the user can now press spacebar to see the change. Some parameter will influence the other parameters, for example a strong leadership will, each turn, improve the stability and the military strength (a reason for the player to fight early any charismatic leader that arises). A note on the military strength: it is a random value so it could be that Lebanon has a powerful army. It might sound odd, but in history the relative size of an army had seldom mattered (see Alexander's campaigns, the battle of Leuctra, Tannenberg, the Russo-Finnish war etc. etc. etc.), while the organization and the commanders always had more importance. So it is realistic that in small Lebanon a military genius emerges and conducts a great campaign. This multiplier however will be combined with another fixed or semi-fixed parameter that is the actual manpower, so to make an example: a spectacular Lebanese army would have the same overall destructiveness of an Egyptian army of average quality. I didn't define this second parameter so I can't tell the final results but this is the idea.
I decided this thing about the military power to obviate what was a flaw (in my opinion) of the original game: that the military strengths seemed to be fixed, so Libya was always defeated by Egypt, Lebanon's power was non-existent, Jordan was very weak etc.
I set up an address to store the various versions as soon as I implement something new. To play the .exe you need the viewer, you can download it at
http://www.quest3d.com/download/Quest3D_Viewers_3.0e.exe
The email address is
conflictmiddleeast@yahoo.it
password: ***********
I decided this thing about the military power to obviate what was a flaw (in my opinion) of the original game: that the military strengths seemed to be fixed, so Libya was always defeated by Egypt, Lebanon's power was non-existent, Jordan was very weak etc.
I set up an address to store the various versions as soon as I implement something new. To play the .exe you need the viewer, you can download it at
http://www.quest3d.com/download/Quest3D_Viewers_3.0e.exe
The email address is
conflictmiddleeast@yahoo.it
password: ***********