Sunday, December 28, 2008
Goofy Foot
I'm currently in the playtesting phase. I received no critics on the new graphics so I think it has been appreciated, and after all I find it quite useful during the game.
I changed some things in the game, trying to achieve a good balance. The most relevant thing I changed is the distribution of proficiency between attack and defence. If someone has read the manual could remember that units received a negative multiplier for proficiency points distributed to defence, justified with arguments that related more to political science than a game. I changed this rule, there's going to be no negative multiplier for defence, this is much simpler for the player to understand.
I changed some things in the game, trying to achieve a good balance. The most relevant thing I changed is the distribution of proficiency between attack and defence. If someone has read the manual could remember that units received a negative multiplier for proficiency points distributed to defence, justified with arguments that related more to political science than a game. I changed this rule, there's going to be no negative multiplier for defence, this is much simpler for the player to understand.
Monday, December 01, 2008
reply to Fubb
I've added a control to set the details: shaders can now be disabled and 3d units will also switch to a lower detail if needed.
The next version should be virtually bug free and balanced, in other words it will be the final version. Any release after that will simply bring minor adjustements.
The next version should be virtually bug free and balanced, in other words it will be the final version. Any release after that will simply bring minor adjustements.